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WvW Team Builds

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WvW Team Builds Empty WvW Team Builds

Post by Dal Niente Wed Oct 02, 2013 6:45 pm

Having problems sticking with the zerg in wvw and staying alive? I have the solution for you. A few of the BG wvw commanders were nice enough to share their team builds with me to pass them along. The first set are for Warriors and Guardians.

Guardian:

http://gw2buildcraft.com/calculator/guardian/?3.0|1.1n.h17.0.0.0|6.1c.h4.0.0.0|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|2v.0.3v.0.2v.0.3v.0.2v.0.2v.0|0.0.u46b.u29b.a2|69.7|v.19.16.17.1i|e

http://gw2buildcraft.com/calculator/guardian/?3.0|6.5k.h1j.0.0.0|9.5k.h1j.e.5k.hy.0.0.0|1k.7x.1k.7x.1k.7x.1k.7x.1k.7x.1k.7x|31l.0.21l.0.31l.0.21l.0.31l.0.2u.0|0.0.k47.u29b.k29|1b.1|v.19.16.18.1i|e

http://gw2buildcraft.com/calculator/guardian/?3.0|1.1n.h17.0.0.0|2.1n.h4.0.0.0|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|2v.0.3v.0.2v.0.3v.0.2v.0.2v.0|0.f6.k46.u28b.5|69.7|v.19.16.17.1i|e

Warrior:

http://intothemists.com/calc/?build=-s;4RKFM0g4NL-60;9;4T;09T48A;41;056BL;09W;16TsW6TsWNCGW0-iY90;1wV1X6Y9ZH4Ma5iWQ-5VW8aNX8a;9;9;9;9;9;4V8k3R

http://gw2buildcraft.com/calculator/warrior/?8.0|2.5n.h17.0.0.0|c.1n.h8.g.1n.h1l.0.0.0|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|2v.0.3v.0.2v.0.3v.0.2v.0.2v.0|0.0.k2a.u29c.k68|69.7|5x.69.6b.6c.6k|e

If you would like a good team build for a class not listed please let me know. Hope this helps.
Dal Niente
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Post by Yuri Mortenzen Thu Oct 03, 2013 1:55 am

Had a quick look at the warrior builds... I guess I could run either when needed and provided I get the gear. Just one thing on the first build though, Dual Wielding in the Strength tree is a waste of points as you NEVER carry an axe/mace/sword in off-hand.
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Post by Zero Thu Oct 03, 2013 8:52 pm

I can pull off the first guardian build ;D
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Post by Blank De Ratche Fri Oct 04, 2013 6:32 pm

I'll be going on me engi, but I think I have a good build
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Post by Yuri Mortenzen Tue Oct 08, 2013 4:43 am

OK I've got my hammer build setup... I did run some wvw last night with Dal and Flynx but we were like pigs going to the slaughterhouse...
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Post by Solara Sea Tue Oct 22, 2013 2:44 pm

When i run my war in wvw, i run one of the following:

Zerg work
0/10/30/0/30 GS/Hammer

Unsuspecting foe for +50 crit on stunned
Dogged march, clensing ire, hammer mastery
Warriors sprint, destruction of the empowered, burst mastery

The idea is to use gs for movement and hammer stuns for aoe damage. Could go s/wh instead of gs and change out warriors sprint. I usually have melandru runes and run a mix of pvt and berserker gear, with some cavalier trinkets.

For smaller groups:

0/10/20/10/30 s&s / lb

Deep cuts
Dogged, clensing ire
Stronger bowstrings
Signet mastery, mobile strikes, burst mastery

This is a condition spec, so mostly rabbid gear with some berserker and cavalier trinkets. Runes are sup undead. Be sure to use food for extra conditon duration.

Both specs use clensing ire and burst mastery to use either hammer or lb burst skills as often as possible (not gs or s burst skill). Similar traits but very different playstyle. The second build is harder to play well.




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