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Ryans Guide to everything UW

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Ryans Guide to everything UW Empty Ryans Guide to everything UW

Post by Pritst Of Death Tue Dec 06, 2011 11:54 pm

This Area of the forums is for all things relating to underworld. i will be posting links to videos and guides here for all areas of UW for those who wanna learn.

Now i'm not gonna sugar coat everything to much i'm gonna expect people reading this to have a little bit of knowledge but i'll make it simple enough.

Now underworld speed clear or UWSC is done by 8 people bolded options are faster but every class i list is more than adept at handling it.


  • T1- This is a r/a or a e/me
  • T2- This is a r/a or a a/e
  • T3- This is a a/e or a e/a this is very hard
  • T4- This is a a/e or a e/me this is very hard
  • LT- This is a a/me or a me/a
  • Emo- This is a e/mo always
  • SoS- This is a Rt/r
  • Spiker- The Spiker is a class that can be ran by a bunch of classes- d/rt, me/rt, rt/r, n/rt, n/me


Now we will go in order of each build listed along with armor, weapons ,builds, and pcons if full pcons is listed check what that is at bottom of page.

*notes*

  • 1. When killing monsters make sure you right wall block them. That means blocking monsters with your right hand touching the wall and the monsters facing you. This will stop them from breaking agro if don't properly.
  • 2. Full Pcons means candy corn, golden egg, cupcake, apple, red/blue rock


T1 or Wastes Tera-

  • Builds-

    • E/Me Standard- OgVFEoojkMHk2wXVCQuoHEP0NlMA
    • E/Me Solo Quest- OgVkIoDSCzgk2wWlBAYVu4SAPkMA
    • R/A Solo Quest-OgcicxfMdApzg7cXKcETiAF6A

  • Armor- For Ele's your gonna need + 4 earth magic along with Blessed insignias. rangers +4 Expertise and survivor insignias. don't run energy for ethier.
  • Weapons- 20% enchanting staff or sword
  • Pcons- Eles only need a cupcake or a speed boost if soloing quest u need full pcons. Rangers need full pcons


Summery-

  • Ele Tactics- Ok so you will start in chamber when you enter uw and will watch LT pull the skele down help to kill it with ww or wd. After it's death drop 1k for cons and wait for lt 2 ball chamber you will go up the right stairs to wait for spike. when agro has settled you can run up into caster range and help spike only using ww and wd u do not need 2 maintain obby flesh or stoneflesh for helping with the spike. Next your group will walk to the right and and your lt will ball the agro for you. it's at that point you can pop a cupcake or your preferred pcon of choice for a speed boost. cast stoneflesh and you will walk into wastes, right when you walk in there will be a skele in front of you walk around and ignore him. after you have broken his agro and the first smite group cast manta and obby flesh and walk down into wastes, straight into wastes there will be a group of 5-6 coldfires take there agro and turn the far back left hand corner. there will be a skele there so agro him and sliver him down. than walk up the path to the left and agro all the smites on that walkway and kill them all than turn and sliver and ww/wd the group of coldfires that patrol it. after that run around to the right and walk around it 2 there will be another patrolling skele there for you to kill. after u sliver it down walk towards where your reaper spawns and kill all smites around it there will be 1 dryder that will not attack you, ww/wd that down right then. than pull agro your agro with you up to where dhuum is located there is a set of coldfires that patrol there silver them all down. now all you have let is 2 pull the group of maybe 6-10 coldfires and 2 dryders down 2 a ball along that wall and ww/wd the group down and now you have pop'ed wastes really there is no reason to solo quest so i'm not gonna type tactics for that + it's expensive as f*ck on a ele.
  • Ranger Tactics-Ok so you will start in chamber when you enter uw and will watch LT pull the skele down help. After it's death drop 1k for cons and wait for lt 2 ball chamber you will go up the right stairs to wait for spike. Next your group will walk to the right and and your lt will ball the agro for you as a ranger it's not needed for them to do this and you can just ball the group for your team maintaining whirling defense and using shroud of haste to break agro by teleporting away. Next you will be pop'ing all your pcons and running into wastes maintain shroud of distress and sf the whole time like ele run down agro all smites and coldfires and depth charge (DC) into the skele use dwarven stability and whirling defense to spike everything down at one time. walk up the path and repeat the same thing agro the coldfires and smites at same time dc into the coldfires (the patrolling group of 2-3) and kill them. Walk around the bottom pulling everything and pull all of center wastes into one group walking backwards than dc into a group of coldfires and let agro settle than use whirling defense and watch everything blow up.


Links-

  • Ele- https://www.youtube.com/watch?v=nbv4elWJXKs&feature=related
    https://www.youtube.com/watch?v=CzXMhsFHCg4&feature=related
  • Ranger- https://www.youtube.com/watch?v=Dfm4rmxfCu0


now those links are the pro links Razz but the ele in that video does not really clean at all so he just was trying 2 be fast

T2 or Mnts And Pools Tera-

  • Builds-

    • A/E- OwZikwfMdApzg7kLyDFTiARTC
    • R/A -OgcSc5PTHQ6Mul3lCHxkIQ4OA

  • Armor-

    • A/E- +4 Shadow Arts and Blessed Insignias
    • R/A- +4 Expertise and Blessed Insignias

  • Weapons-

    • A/E- 40/20/20 Earth Staff
    • R/A- Spear and shield set with 20% cripple, Shield with +10 armor vs Lightning


  • Pcons- Cupcake for sin, ranger is full pcons


Summery-

  • Sin and Ranger Tactics-

    • Note-Now to start off with ranger and sin really only have one difference and this is mountains where rangers have 2 wand the Obsidian Behemoths to rupt there healing spring. also for rangers it is easier for rangers to have them balled up (those Monsters do not move) so depending on spawns if none of them are touching healing spring will only effect one monsters sins are faster but they spawn all on top of each other. Because whirling defense hits everyone around it and silver hits 1 monster for each block that is why rangers are faster for mountains they also have 30 armor higher 2 fight charged blackness's shock's while running 2 pools.
    • Tactics-

      • Mountains- Ok so you will start in chamber when you enter uw and will watch LT pull the skele down help. After it's death drop 1k for cons and wait for lt 2 ball chamber you will go up the right stairs to wait for spike. Next your group will walk to the right and ethier LT or T1 will do wastes pull. T2, T3 and T4 will all walk around cast sf and shroud and start maintaining them and walk over the bridge and d/c hos up the cliff. Than after you have gotten up the cliff and run to mountains. after you get up to top of mountains you need to kill all 6 obsidian behemoths. after all behemoths are dead pull your 3 dryders down some so you can use the agro from bottom behemoths away from where reaper spawns. than kill them. After reaper is poped take quest (demon assassin) (for Sin) walk down to where you have agro of all behemoths at bottom of mnts where you have agro of around 10 wait for and than kill the slayer do not maintain shadow form for this using war supplies helps a lot. (for rangers) walk past back the way you came to mountains and stop where you see the skele patrolling u ran past on the way. wait for all the dryder and slayer agro. after all agro is settled kill slayer than semi ball the dryders and spike them down for high chance of ectos. and there you go mountains is done.
      • Pools- After mountains is done start running to pools using hos to get up cliffs. After in pools maintain IAU or dwarven while being drunk to avoid kd by charged blackness. Run through the passage where the queen spawns and to where your reaper is. go around the left side and use hos off a dryder to break all prior agro. than get the agro of the dryders where the reaper is located. pull the dryders up the stairs and find the dryders who won't ball up and attack you and right wall block and kill them first. after the weird dryders are dead kill the ball of them. take quest make sure you have some kinda speed boost up like a cupcake or blue rock run past the first skele to queen dc to queen and kill her gg t2 is done


Links-

  • Sin- https://www.youtube.com/watch?v=sV5ehCl_sW8&feature=related
  • Ranger- https://www.youtube.com/watch?v=eyaxU7IiEXc


T3 or Plains Tera-

  • Builds-

    • A/E- OwZSk4PTHQ6MJD8Q5ixkIQ4OA
    • E/A - OgdTkY28ZKZQn5ACBC3hHKmszBA

  • Armor-

    • A/E- +4 shadow, blessed insignias
    • E/A- +4 Earth, Blessed insignias

  • Weapons- 40/20/20 earth staff, zelous daggers of enchanting, zelous scythe of enchanting, longbow of enchanting
  • Pcons-

    • A/E- cupcake
    • E/A- Full Pcons




Summery-

  • Sin Popping Plains- Ok so you will start in chamber when you enter uw and will watch LT pull the skele down help. After it's death drop 1k for cons and wait for lt 2 ball chamber you will go up the right stairs to wait for spike. Next your group will walk to the right and ethier LT or T1 will do wastes pull. T2, T3 and T4 will all walk around cast sf and shroud and start maintaining them and walk over the bridge and d/c hos up the cliff. Than after you have gotten up the cliff and run to Plains. Run around the left side when heading into plains you will see a dream rider, 2 wailing lords and a skele. do not d/c but walk up 2 the skele save your dc if u need a heal and sliver the skele and wailing lords down at the same time. after the 3 of them are dead leaving the dream rider alone start to walk into the middle of plains *note* 3 mindblades will spawn they have leach signet and can inturpt your skills so use glyph on every cast starting now until there dead. Grab the remaining wailing lords and use the right wall block so they won't break. change to your scythe and use silver and ebsoh use glyph for sliver, shroud and sf u can live with ebsoh rupted. after there dead move onto killing your mindblades you will have 2 wall glitch them or they will just run away. after the 3 of them are dead u can stop using glyph and will have 3 dream riders and 3 dryders left. use there agro 2 kill the patrolling skele. after that skele is dead u should've ended up breaking 1 dryder and 1 dream rider kill your 2 dryders who didn't break and 2 dream riders. after you only have 1 dryder and 1 dream left kill your dream rider who's death will trigger 3 mindblades who will walk down from where u killed the first skele. run back 2 break agro of the dryder and wait for the mindblades to patrol into where the dryder this is where you need to start using glyph again. use your long bow 2 agro the mindblades and start walking backwards around the side where your 2ed skele you killed was. your gonna pull them away so there on the other side of the cliff in front of the dryder thats still alive over there. after that stop walking backwards and your gonna run away from them (the way you first entered plains where the first skele kill was) dc to a skele or wailing lord in front of you than right after get in front of whatever u d/c'ed to and than use hos you will now have broken agro of your mindblades and glitched them. walk back 2 your last dryder pull out your daggers and kill him.
  • Sin True Duo Plains- After pits and plains have been pop'ed both you will meet up in plains for 4 horseman quest. As t3 you take pools side and will take the quest for it. when t4 is ready and at pits side. you will pop your pcons take quest run up 2 your side where your horses side. agro them and walk backwards 2 hold agro than after you have pulled them back some walk in front of them 2 skeles will come at the same time agro them and dodge there bone spike walk up and sliver them use d/c and hos when your need 2. after there dead move 2 your horse bosses kill them and your side is good for 4H.
  • Sin True Duo Pits- for pits the t4 will take quest u will stand on the ledge and just pull everything with a long bow. just attack each group 1 time(1 monster in the group) they will walk up 2 the ledge and be stuck and thats all you have to do.
  • Ele- Ya f*ck no this is hard for me 2 do show me u can do it on a sin first and i'll take u in and actually show you this can't be taught by just reading.


Links-

  • Sin team cleaning- https://www.youtube.com/watch?v=f4j6ZSKQpw8 in this video the t3 goes to help clean pits and duo pits first
  • Sin- https://www.youtube.com/watch?v=e5vRNYXmUN4&feature=related
  • Ele- https://www.youtube.com/watch?v=HRi59eG1Iiw


T4 or Pits Tera-

  • Builds-

    • A/E- OwZjkwf84QHQ6M5i8QulxkIQ4OA
    • E/Me - OgVEI7MJzFZAsV9VpNwDBWJDQXC
    • E/Me Sucide- OgVEI8IJzCZAsV9VpNwDdTJDQXC

  • Armor-

    • A/E- Blessed insignias, +4 shadow
    • E/Me

      • High Set for Skeles- armor set with only survivor vitae and sup vigor
      • Tanking Set- +4 earth magic and blessed

    • Weapons- 40/20/20 staff, Shield with +10 armor vs Blunt and sword/spear set with enchanting
    • Pcons-

      • A/E- Cupcake
      • E/Me- Full Pcons




    Summery-

    • Popping Pits- Ok so you will start in chamber when you enter uw and will watch LT pull the skele down help. After it's death drop 1k for cons and wait for lt 2 ball chamber you will go up the right stairs to wait for spike. Next your group will walk to the right and ethier LT or T1 will do wastes pull. T2, T3 and T4 will all walk around cast sf and shroud and start maintaining them and walk over the bridge and d/c hos up the cliff. Than after you have gotten up the cliff and run to Pits.............
    • Cleaning Pits- Main bit of cleaning pits is just killing everything there are 3 skeles in the middle of pits you are gonna agro them and walk back towards the bridge and than hos off them to get down and wait for them 2 run all the way around than after they are back and attacking you again hos back up 2 glitch them so you do not have 2 kill them.
    • True Duo's Pits- This is the harder part of your job and it actually is hard make sure you watch the video for this. you are gonna wait for the bottom lost soul to spawn after it has spawned you will take the quest and hos off the reaper down the cliff than depth charge to the new soul than run to backside of pits. you wil grab the agro and use the wall 2 protect yourself from skeles if they spawn there are 2 areas u can stand 2 avoid damage from the skeles. after all 3 monsters pop it will be total of 3 enemies consisting of skeles or silver dryders. after all 3 are there pop a ghastly summoning stone and have it kill them for you.
    • True Duo's Plains- as Duo as the t4 you will be taking plains side and this is very easy you will get in your spot and have the t3 take quest you will have monsters coming to you. when the first white dryder spawns agro him and silver him right than. after he dies shortly afterwords you will have now triggered the skele spawn early you should have the skele and dryder come at same time walk/dc to the skele and use sliver and kill both now you will have 1 skele coming by itself you can ether wait for it 2 pass or just dodge it's attacks until sliver is recharged than kill it and gg 4H is done.
    • Ele- Ya f*ck no this is hard for me 2 do show me u can do it on a sin first and i'll take u in and actually show you this can't be taught by just reading.


    Links-

    • Sin- https://www.youtube.com/watch?v=eClcF4XUnhw
    • Ele- https://www.youtube.com/watch?v=_n1jLklo17s


LT or Lab Tank-

  • Builds-

    • A/Me- OwVkEsC2A+pkOzBUEwbjGwWTMJCE
    • Me/A - OQdUAugOoPPHQdWEAB+22acQcHA

  • Armor-

    • A/Me- +4 shadow arts and Blessed insignias
    • Me/A- +4 Illusion Magic and +1 FC and blessed

  • Weapons- +20 energy Staff with enchanting
  • Pcons- Cupcake after escort, golden egg and candy corn for UWG


Summery-

  • Sin and Mesmer- Ok you'll start in chamber with rest of party and walk up to edge of were there skele patrols and use hos on him to agro him 2 the group if your a strong lt and doing a duo pull u don't need 2 kill him. after he is dead you will wait for prot bond, life bond, and balth spirit. make sure you get prot than life. after that dc up the left side of chamber and agro everything up pop'ing graspings walking 2 the right side and popping the 3 than go back 2 center stairs and hos off the aaxte's and walk into the corner on the right hand side and your group will spike it down. than walk to the right outside chamber heading 2 wastes and grab everything there walking towards wastes past a skele to grab the aaxe's than head back around and walk block the skele and start 2 kill it while the group spikes the aaxes and graspings on you. after that head back 2 clear the chamber walk up the center stairs and start to agro the room going left to right down the hallway and than back up balling them on the left wall before you get to the corner this is where your sos is putting there spirits (on the corner of the wall so stop before it). start to kill any dryders you feel like it to speed up the run. walk down the left stairs grab the 2 aates and skele andhave your team kill the skele (and aaxes if u want it's not nessery) have them take escort and grab all the mindblades. than walk back to the upper stair case to grab more mindblades (*note* a group of mindblades spawn at bottom of stairs make sure you grab them) head up the stairs 2 grab the remaining mindblades (and 2 more aaxes who will patrol down stop at the 2ed incline of stairs) pull everything back down and 2 the far side of the wall so your team can walk back up the back set of stairs. after they are up the stairs your gonna ball your group at the top of the frist stair case stoping right before the end of it. your gonna than walk up and pop mind blades and grasping and pull them back around the door. after that group has been spiked your gonna ball up vale and pull everything in vale to the house and ball on the inner right side of the house. (*note* pop a cupcake here if you have not and do not ball terrorwebs) after that vale is done and it's time to start UWG
  • UWG-


Links-

  • Sin- https://www.youtube.com/watch?v=5Iou_AVbINg
  • Mesmer- https://www.youtube.com/watch?v=RwZrosGwDeg


Emo-

  • Builds-

    • E/Mo- OgNDwcPPLk0NTL1C9cQxj8A

  • Armor-

    • Low Health Set- Radiant Insignias, +4 energy storage and attument runes, other +3 -75 to lower your health. this is for tanking dhuum
    • Standard Tanking Set- Blessed Insignias, +4 energy storage,

  • Weapons- 40/20/20 energy storage or prot staff
  • Pcons- none required as long as cons are up


Summery-

  • Ele- Now i have not done the guide to emo yet honestly becasue i can't really explain everything you need to do typing here if you would like to learn emo just let me know and i'll lt and take u into a run and teach you everything. i highly advise taking a set of armor with low health purely for dhuum. if you have under 500 health and 60 armor or less meaning don't use blessed dhuum with be glitched if someone stands in front of you and won't attack anyone and will still cast judgment. he also will not go under ground meaning his health Regan is less so faster killing and easier on you.


Links-

  • Ele
    Part 1- https://www.youtube.com/watch?v=IiQLa71Q12M
    Part 2- https://www.youtube.com/watch?v=J62c5_YSuyY&feature=related%7C
    Part 3- https://www.youtube.com/watch?v=MxnOfpziqLA&feature=related%7C


SoS-

  • Builds-

    • Rt/R- OAKkYphiITi01U5EmTlj3E0BN4FD

  • Armor- Shaman Insignias and +4 channeling
  • Weapons- 40/40 Channeling set
  • Pcons- None Required


Summery-

  • Rt/R- cast all spirits before the group is agro'ed cast destruction around 15 secs before the spike will happen. pre target destruction run up to the group as close as you can don't be afraid of breaking agro or it will fail you cast summon spirits than RIGHT AWAY cast rupture soul you will already have destruction targeted so that will be destroyed. for vale make your spirits in front of the gate and use rupture wisely and make spirits 2 body block use summon spirits as rarely as you can in vale so u don't break there agro on spirits.


Links-

  • Rt/r- https://www.youtube.com/watch?v=_gEwkg93wko



Spiker-


  • Builds-

    • Me/Rt- OQhjAkCsYSLBnAyAmOyl4iMTXMA
    • Rt/R-OAKjgxhjITIHOOEbeTbHMTylXMA
    • D/Rt- OgCkkeq6KzSk513m2FdZzlcJuY3H
    • N/Rt(i do not advice)- OAhjYgHsoS5BOOuQwBVVyl4iXMA
    • N/Me(needs res scrolls)- OAVTIUDeYaJIPwFCOQGoqSuEXE

  • Armor-

    • necros- +4 curses
    • mesmers- +4 domination
    • rits +4 channeling
    • Dervs-+4 earth prayers, +1 scythe, +1 Mysticism, +1 wind prayers

  • Weapons- 40/40 sets of your attributes, derv- zealous scythe of enchanting with 15>50
  • Pcons- None required


Summery-
    All Spikers do the same thing
  • Spiker-attack group with your spells in order boom. if you have "WW" for vale just use that and only that. at dhuum keep up wisdom and use pi on judgment.


Links-

  • Spikers- https://www.youtube.com/watch?v=vyXYiR-Sk98


*note* for armor unless it says use attaument you use vitae and sup/major vigor for everyone

Full Pcons- means candy corn, golden egg, cupcake, apple, red/blue rock, for rangers being drunk
Pritst Of Death
Pritst Of Death
Level 1
Level 1

Male
Guild : END
Number of posts : 18
City : plano
Occupation : Retail/Student
Registration date : 2011-12-06

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