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A time to reflect and move forward =]

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The Wine
James
Mighty
Durnik
Blank De Ratche
d-shadow
Matt4Sin
The Beau Brothers
neoteo
Finnguala
Clem
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Post by Clem Wed Feb 06, 2013 7:43 pm

With the influx of new guild members and more guild members hitting possessing at least one level 80 toon, there will likely be more guild activities, dungeon runs, wvw, etc.. Additionally, with the 6 month mark coming up, I think this would be a good time to reflect on and discuss out values and goals as a guild.

https://lightness.forumotion.com/t4746-army-of-lightness-policies#48247

This was what was written at the onset of Guild Wars 2. Many things have happened - some members have left us, or have not been on as much as they were prior to the BWE, others have become officers and we have a lot of new members that have joined us. We also have established a pseudo alliance with the [Liars] guild (even though they are on a different server) and they have generously offered their mumble server for our use.

Over the next few weeks I think some important things to discuss (and feel free to add to this agenda) are:




1.) our inactive guild owner, officers, etc. + recruiting new members

I think it's important to discuss the inactivity of some of our members. It is important to understand that RL comes first and sometimes we aren't able to dedicate as much time as we want/hope to to the guild. Inactive officers have a designated rank which was created to allow the same privileges officers have (such as access to guild bank) but they are not required to host activities, mediate disputes or show a certain amount of face time on the guild.

Recruiting is something I think we should debate/ discuss. Our guild has been growing at a nice pace. I think it's important that we recruit quality players whose values align with that of the guild's. At the same time, I would like to recruit more members that will represent our guild regularly. That ways it will be easy to form groups to run dungeons or do wvw without having to utilize gw2lfg.

We will be adopting a framework of niche officers (Thanks Mighty)


___________________________________________
Upper

General (Leaders)- our WvW/ PvE orientated specialist. These are the guys that have the most game experience, can lead dungeon runs and other group activities

Herald (Recruiters/Denmothers) - Our socialites, PR & recruiters. They will be dedicated to stirring the social pop, tending to members and addressing any problems that may arise.

Scribe (Banker) - responsible for cleaning and monitoring the bank, create a list of craftable materials he wants to have put in bank. Have officers or members donate small amounts of craftable material or silver to the bank daily/ weekly/ monthly (I would like to nominate Finn, of course, we can always have more than one Scribe)

Officer (Merging Officer and Corporal Rank together) - Active/seasoned members and also for current/future officers who are still interested in leading but not being confined to a role. They are committed to our guild and assist with Generals/ Scribe/ Heralds with their roles. Will have access to the officers tab in the guild bank.
__________________________________________________
Lower

Soldier - active , full time members, that represent out guild , will have access to Guild Bank (except the officers tab

Ally

Cadet- newly added members, essentially a probationary position - allows for both the recruited party and the guild to get a feel for each other. They can make a decision whether or not they want to be part of our guild and we can make a judgement call on whether their inactivity/ lack of contribution warrants expulsion.

Inactive


In addition, there appears to be a general consensus to remove the rank of "guild owner"

We will also be removing individuals who consistently do not represent our guild or contribute to guild activities




2.) creating consistent activities for all guild members to partake in

For more information on dungeon runs, rox has started a thread in the armory:

https://lightness.forumotion.com/t4938-how-to-increase-your-knowledge-and-skill-in-dungeons

Use of GMAIL for officers to draft documents - We will have to delve into this a bit more.

Use of in game mail as a reminder function for events - while still promoting the use of our forums.

Also, I would like to see officers become more active in guild chat. Say hello when you jump online or goodbye when you leave (I'm guilty of not doing this enough). Acknowledge others when they ask for help, even if it's a polite "nty" or "sorry, not atm".




3.) revamping the guild bank

Our guild bank is a dumping ground - It holds lots of materials and items that no one will likely use and is used as extra storage space. Don't get me wrong, the officer's area has lots of nice loot. Perhaps we can address whether we put more valuable items in, but restrict access to it. Or if someone else has any ideas or objections, feel free to post something.

Finn will be liquidating and cleaning up the guild bank. As per his suggestion we will be:

*Remove non-powerful potions and tonics less than a stack in size

*Remove "Crest of", "Medallion of", "Talisman of" objects

*Remove colored bags

*Remove "+3% vs. <>" and "+5% duration of <>" sigils

*Remove objects that are repeated multiple times (two or three times is fine, but many versions of an unwanted object is not)

*Remove cheap consumables if there are not more than 50 to 100 (depending on how cheap they are)

*Move cheap dye from the Officer Stash to the Member's Stash


Thank you Finn.


Last edited by Clem on Tue Feb 12, 2013 3:38 pm; edited 19 times in total

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Post by Clem Wed Feb 06, 2013 7:44 pm

I'll continue to edit this as I go

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Post by Finnguala Wed Feb 06, 2013 10:19 pm

First off, I'd like to say: thanks for being quite a dandy and handy senior officer. Kudos.

Though a relatively minor point, good highlight of the guild bank. I agree that it is a large "dumping ground" rather than a useful collection of passed down materials and possessions.

I think we should kick inactive members (it's harder to tell, though, since we don't have a "one week since last online" message like some of us are used to from Guild Wars 1). We'll have to define inactive, but also we'll need to make a reminder that anyone we kick for being inactive is welcome back at any time. I think this is a good idea since the guild roster can be deceiving in number and could get out of hand in the future.

I'd also like to bring up PvP. Structured PvP and World versus World are an entirely different aspect of the game to explore. We should try and promote these two activities more. Many just stick to PvE as their domain, but the rest of the game can be just as rewarding.
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Post by neoteo Wed Feb 06, 2013 10:59 pm

something guild oriented is coming -> https://www.guildwars2.com/en/the-game/releases/february-2013/

Team Up for Guild Missions

Join your fellow guild members to take on an entirely new category of content! These missions, designed for coordinated group play, include everything from bounties to group puzzles to cross-country challenges. You’ll need to work together to complete the missions and earn new Guild Merits, which can unlock cool upgrades and rewards. It pays to be in a guild!


as for recruiting i think we SHOULD NOT KICK inactive members before the guild gets full.

we never know when someone is going to become active .. RL takes control and i think we should not punish people for having a hard RL .. if we have them we keep them.

i agree 100% with looking for quality people that are always online. but i do not agree at all with kicking before the guild is full .. its like trowing food away.

lets reach 500 people and then we start kicking inactives and non representing players.
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Post by Clem Thu Feb 07, 2013 1:03 am

I like this discussion already!

1.) our inactive guild owner, officers, etc. + recruiting new members

Well I see both sides to the argument here. I think it's important to keep active people rather than store inactive people. At the same time, I agree with neo that we shouldn't punish people when RL gets in the way - which is why i made a rank for inactive officers. We could also make a rank to track inactive members if that work?

I am also not against members having more than one guild but I would like to see them represent our guild at least once in a while. If a member is consistently not representing our guild, I honestly don't see a point keeping them around.

On another note, I don't think we should wait until 500 to start kicking people. We should establish a strong, interactive player base that is manageable for our officers. We aren't a guild that grinds super hard or plays 24/7 so it would be unrealistic to think our guild will grow immensely within the next couple of months. This sort of ties in with reviewing how we define our guild and what direction we want our guild to work towards.


Last edited by Clem on Thu Feb 07, 2013 12:48 pm; edited 2 times in total

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Post by neoteo Thu Feb 07, 2013 6:21 am

a guild is made of all kinds of players and thats what defines the guild style and is also always changing depending on the people we get and lose.

one person can change the guild completely in good and bad ways , arriving or leaving.

its hard to define a guild style and hope that all the members will follow.

for me the only direction i want to go is to have a large community of people that want to have fun online and prefer to play cooperative then solo.

large is better why ? the chance of finding people to group with is also larger and the chance of finding hardcore players that will host and drive the guild events is also higher.

unfortunately i almost have no time to be anything inagme this days i can only be a forum rat with bad grammer.

feel free to demote me if you decide its not fair for other members that are always on and are not officers.


this brings another topic witch is , how many officer we have ?

before we would mesure more or less 1 officer for 10 players .. that was 10 officer when the guild was full .. and it was always full .. we did keep a collection of inactives.

really i dont see any problem with keeping inactives. i understand it might be a problem for someone to memorise 500 nick names .. but i dont think its required. it comes naturally.


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Post by Clem Thu Feb 07, 2013 12:28 pm

1.) our inactive guild owner, officers, etc. + recruiting new members

You are absolutely right neo - the guild is defined by the people who are in it. I believe that our current player base consists of casual to moderate players who hop on when they have some time in their RL to play. We aren't committed to grinding and we just want to have a good time with good company.

I also share your goal of seeing a guild where pugging will become near-obsolete. I want our guild to thrive and develop a player base where we can simply ask in GC to do a run and can form a full guild group at any time.

That being said, I believe it will be a long-term goal which we will have to work towards. I think as we continue to grow and maintain a strong community, this goal will eventually come to fruition.

I don't think measuring the number of officers to recruits/ cadets (formely members) will provide us anything of use at the moment. What we need now is more players are online and interacting/ playing with other guild members to foster a stronger community.

I was able to change some of the ranks yesterday and have removed redundant ranks. I also intend to demote some officers down a level - mostly due to inactivity. I've noticed that a lot of officers we have now were previously officers in GW1 but have failed to notice them contributing to the guild in terms of: forming runs for newer players (low level fractals), providing guidance or answering questions in GC or even promoting the forums or using mumble.

This brings into point another issue: our completely inactive "guild owner". I am vocal about this issue because I believe it reflects poorly on our guild when the individuals with the said highest rank doesn't even play the game. I am not saying that I should be the leader but I think it is irresponsible to just leave the game and not demote yourself. If life gets busy for me, you can be sure I will propose my own demotion. To keep the guild alive we need active leaders. I don't believe we are a autocratic hierarchy, and from my impression of GW1, leaders often change depending on RL. There was definitely no single "owner" of the guild. Perhaps "founders" but they never exercised or implied they owned anything.

PS. Neo, you may be inactive ingame but your activity on the forums makes you a valuable asset to the guild. (but your grammar is pretty terrible =P)


Last edited by Clem on Thu Feb 07, 2013 12:48 pm; edited 2 times in total

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Post by Clem Thu Feb 07, 2013 12:43 pm

Clem wrote:I'll continue to edit this as I go

To make it easier for someone to follow this thread (as I can foresee some topics will involve lengthy discussions) - Please indicate which point you are addressing (e.g. if it's about recruiting, inactives, etc, place a header indicating it is point #1 you are addressing).


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Post by Clem Thu Feb 07, 2013 12:58 pm

Finnguala wrote:First off, I'd like to say: thanks for being quite a dandy and handy senior officer. Kudos.

Though a relatively minor point, good highlight of the guild bank. I agree that it is a large "dumping ground" rather than a useful collection of passed down materials and possessions.

I think we should kick inactive members (it's harder to tell, though, since we don't have a "one week since last online" message like some of us are used to from Guild Wars 1). We'll have to define inactive, but also we'll need to make a reminder that anyone we kick for being inactive is welcome back at any time. I think this is a good idea since the guild roster can be deceiving in number and could get out of hand in the future.

I'd also like to bring up PvP. Structured PvP and World versus World are an entirely different aspect of the game to explore. We should try and promote these two activities more. Many just stick to PvE as their domain, but the rest of the game can be just as rewarding.

I agree with Finn that we should first define what "inactive" is.

Also, I think we should be promoting PvP. sPVP (which I have yet to try) and WvW are very rewarding and will become even more rewarding as the game progresses. Rumors have it that WvW will feature events and activities that will become incentives for individuals to participate in(potential WvW dungeon?).

3.) revamping the guild bank

Regarding the guild bank - I could use some suggestions as to what actions can be taken. Do I have officers fill the bank with goodies but restrict access? Or do we just have a designated officer responsible for clearing out and maintaining the guild bank but continue to have limited access to certain troves.



Last edited by Clem on Thu Feb 07, 2013 5:42 pm; edited 1 time in total

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Post by Finnguala Thu Feb 07, 2013 5:04 pm

Regarding the Guild Bank...

The overwhelming majority of the guild bank log says that we're only adding to existing material that nobody is taking.

Therefore, I propose that we:

*Remove non-powerful and non-potent potions and tonics less than a stack in size

*Remove "Crest of", "Medallion of", "Talisman of" objects

*Remove colored bags

*Remove "+3% vs. <>" and "+5% duration of <>" sigils

*Remove objects that are repeated multiple times (two or three times is fine, but many versions of an unwanted object is not)

*Remove cheap consumables if there are not more than 50 to 100 (depending on how cheap they are)

*Move cheap dye from the Officer Stash to the Member's Stash


Last edited by Finnguala on Thu Feb 07, 2013 7:14 pm; edited 1 time in total
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Post by Clem Thu Feb 07, 2013 5:45 pm

Finnguala wrote:Regarding the Guild Bank...

The overwhelming majority of the guild bank log says that we're only adding to existing material that nobody is taking.

Therefore, I propose that we:

*Remove non-powerful potions and tonics less than a stack in size

*Remove "Crest of", "Medallion of", "Talisman of" objects

*Remove colored bags

*Remove "+3% vs. <>" and "+5% duration of <>" sigils

*Remove objects that are repeated multiple times (two or three times is fine, but many versions of an unwanted object is not)

*Remove cheap consumables if there are not more than 50 to 100 (depending on how cheap they are)

*Move cheap dye from the Officer Stash to the Member's Stash

3.) revamping the guild bank

Sounds good Finn. I will leave it to you. You can either Mystic Forge a lot of them or Merc/TP them and leave the gold in the guild bank. Also, could you please ensure you do not liquidate powerful and potent potions - those are items that could be utilized when tackling higher level things like dungeons or fractals. Thank you.

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Post by The Beau Brothers Fri Feb 08, 2013 2:12 am

I'm kind-of on Neoteo's side when it comes to kicking members. I just spent a gold to increase our capacity to 300 member, so we have plenty of room to grow. We currently have between 70 and 85 members logging in daily of the ~180 members. Since there is no timer showing how long someone has been inactive or non-representing, it will be nearly impossible to tell if someone is inactive. Every officer would have to keep a daily log of who they see online, when they are on, and then we would have to compare notes.

I have spoken to Clem and Neoteo. We all agree that the Guild Owner position is meaningless... safe, but odd. Then again how safe can it be when it was the "Guild Owner" who had his account hacked.

I would like to see ALL officers become more proactive when it comes to organizing activities. If people want to take ownership of certain areas that could be a good idea. Like Clem be in charge of WvW. Finn in charge of PvP. Try to get familiar with other members that are like minded. I know Zero likes PvP. I'm not sure of any others.

I would like to also start monitoring active/proactive players for new officers. It would be a good idea to get to know our active members better. I would like to see active and creative members be in charge. I have not felt comfortable in the leadership position. I've always felt like it was given to me by default. I do not think that any of our officers really want to be "in charge." We should find players who want to be leaders and build up trust in them.

I like what was done with the guild bank.


PS. It would be nice to see EVERY officer put in their two cents here. Are you listening? Roll-call!!
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Post by Matt4Sin Fri Feb 08, 2013 7:37 am

Inactive members are something we definitely need to define and have as a guideline to definisjon. But, on the topic of kicking or not kicking inactive members.

I think we should not kick an inactive member just because he/she is inactive, but on the other hand, I dont think having a lot of inactive members are a good thing. It may look like we have a lot of memers but many of them may or may not be inactive.

Also, timezones and other continents. I live in Europe, so I may not seem to be very active during the week days. I'm on just about everyday, but I log off before most American members log on. During the weekends I'm active later on and get to play wiht our American members and such.


I enjoy doing pve dungeons and wvw. Been doing a lot of wvw the last 2 weeks and I took Dreaming Bay for our guild. That said, we need to have more wvw bonuses on our ugrade tray and have them available for useage when needed. Wvv will also bring a lot of influence to the guild with the events and capturing of keeps/towers/camps in wvw. Also, if we get enough members intrested in wvw and willing to put in some time and effort into it, should we get our guild a Commander?


If we really want spesific officers to have diffrent rolls as spvp/pvp officer, wvw officer etc. We will need them to be very knowledgeable and respected within that area of specification.


The guild bank, when we look at it, it's not a very fruitful sight. If you look at our GB compared to our allies GB, it's in a diffrrent dimention. But, I am not sure we should bring our GB to that level if we want to be a massive guild with lots of members. It's a fine line between having the GB being a helpful tool to being something easy to exploit.


An idea that I have is giving people a reason to donate money and/or valuable items to the GB.
If we want a commander, we need to 100G, that is a lot of money and non of us are willing to cash out for just that. Now, to get just a normal member to donate we need to have a count on how much each member have donated.

Say member X donated a total of 40G, we will have a rank that signifies that. It does not have to be 40g, it can be less, it can be more. Maybe keep the donations to a whole silvers to keep the count clean. Anything from 1s to how ever much you want to donate. And there does not have to bo only one rank it can be many of diffrent levels.

Also, doing lottery and such to both activate the guild and earn the guild some money. Money does not have to be spent only on commanders but also to buy influence and uppgrade the guild inventory and such. Money can get you almost everything.

This will also make it easier for any member of the guild to help out. To keep a track of whos donating what and such, we will need someone to do this. An idea is to say that if you want to donate money to the guild, put it in the GB. Then either send a mail or PM to that person who is responsable of it. We can also post a post on the forum to keep a track off it and to that anyone can see. The GB log shows who donatet what.


Last edited by Matt4Sin on Fri Feb 08, 2013 10:11 am; edited 1 time in total

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Post by Finnguala Fri Feb 08, 2013 8:45 am

As far as I can define inactive, it is not anyone that is on only on weekdays. If people need to take their own time to play, that's the point of being able to get on.

I mean inactive for people that haven't logged in at all for months.

I would elaborate and clear up my words but I must leave now!
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Post by d-shadow Fri Feb 08, 2013 7:26 pm

ust on the inactive/not presenting stuff... atm w besides alleis we have betweeen 5-15 " social" invitees who are on last but never present or talk in chat..... so im wondering that can they be counted as not active or not?.

on guild bank issue... id say it would be good to make mmbers also known whats the kind of things wanted in the bank .. as if officers only know it willl keep getting filled with "junk"
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Post by The Beau Brothers Sat Feb 09, 2013 12:28 am

I have an idea about tracking inactive members. Clem created a new rank for inactive players. We can mark anyone that we think has been inactive with the new rank. Over the next few months if any officer sees them online and representing we should immediately change them back to Cadet or Recruit. (That may take a little thought.) Then after say two months we can decide about those that are left as inactive. It will take a concerted effort on the part of all Officers to monitor the Guild Roster frequently to see who is online.
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Post by Blank De Ratche Sat Feb 09, 2013 10:37 am

Lots of good ideas here. I was wondering about the guild owner thing.. Is there anything we can do about that or does Dayle have to step down?

As for inactive members maybe a list of some kind of people we are watching. We could post it here and as we see members showing up we can change them. Basically the same as your idea Beau except we have it written down here also.

I do like the idea of a commander in the guild, but not for the sake of having one. If we had a person who wanted to go in and learn WvW and get in with the blackgate community at their boards
http://www.blackgatewvw.com/ I'm sure we could get the money together. I could throw some in.

It would be cool. Otherwise it's just a really expensive little blue triangle.

I just wanted to note that I am seeing more and more active people in the guild and we are slowly getting back to the social ways we were before, But I've had a person or 2 tell me that our guild can feel kind of klickish. I've seen this back in GW1 from both sides and I know you can do this without even realizing it. I haven't noticed it being a problem but then again I'm familiar with everyone already and for new people it may be a little intimidating to try to push into a group a friends. I would suggest that we put up a list of new members and make sure we make a special effort to include them. I don't remember if their is a way in game to see how long someone has been a member. It would also help keep track of when to promote people from recruit etc.
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Post by Clem Sat Feb 09, 2013 12:51 pm

I want to thank you all for the wonderful discussion we've been having on this thread thus far. Couple of important points:

1. Defining "inactive": I think Beau's approach may be a compromise between the kicking and storing inactives. We can mark anyone that we think has been inactive with the inactive rank. Over the next few months if any officer sees them online and representing we should immediately change them back to Cadet or Recruit. It will take some coordinating but it's not impossible. We can just create a thread in which we constantly update on the forums.

2. I am also hearing that there appears to be several officers whom agree that we should abolish the "guild owner" rank. Dayle will have to step down himself - but I think the rank itself is redundant.

3. As for Commander, I've spent the first couple of months following a different guild, [Knt] to learn to be a commander; however, I quickly realized how much strategy and coordination it will take to lead a zerg in BL. I think if we were to actually invest that much into an individual, they would have to spend ample time in WvW.

4. We should also be promoting more PvP activity.

5. The guild bank has been cleaned up but we should consider Rox's proposition and Diablo's suggestion.

Rox proposed offering an incentive for players to donate to the guild bank.

Diablo suggested that we indicate what kind of items are acceptable for the guild bank.

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Post by Clem Sat Feb 09, 2013 12:53 pm

I would also like to see ALL officers take part in this discussion - I have already indicated for officers to visit the forums on the "Message of the Day"

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Post by Durnik Sat Feb 09, 2013 8:46 pm

Would love to, But seeing as how I keep being demoted because a few people don't see me on, kinda means I'm not an officer anymore XD
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Post by Durnik Sat Feb 09, 2013 9:45 pm

On another note, A possible solution to figuring out who is active and who isn't, would be to send a simple PM to the person, and if they don't respond with in the allotted time that is decided for them to be considered un-active?
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Post by Finnguala Sun Feb 10, 2013 2:38 pm

If you mean a private message on the forums, that may be a good way to tell who is actively using the forums. Although, it's hard to tell when you have a private message on these forums: the only indicator is "NEW PM" instead of saying "PM".

But if you mean a private message in the game... what would be the point of that? We notice that they're online with the green indicator, do we not?
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Post by Durnik Sun Feb 10, 2013 3:18 pm

The point of it was that there is no way of seeing how active someone we think is inactive is. By sending a pm on the game, and if they reply, we know they are active. Just because we dont see their green light because we are on at different times does not make them inactive. for all you guys know, you can be demoting someone just because they dont play at the same time you do.
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Post by The Beau Brothers Sun Feb 10, 2013 4:20 pm

I think Durnik means an e-mail in the game. A PM or whisper won't go through unless the other player is online, but I get his point. The only people I've marked as inactive so far are people that the game has marked as having an "Unknown" location. From what I've read, that means that they have been inactive so long (thru a major update or something) that the game has lost track of them.

I think it is a good idea to e-mail people that we think are inactive before we take action. Especially if we decide to kick them from the guild. We should e-mail them before we kick them out, and email them after and let them know they will be welcome back.
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Post by Mighty Sun Feb 10, 2013 4:31 pm

Well guess its time to cast my opinion.

I think we need structure. If we intend to go on a recruit high or intend to keep people active people need to know to whom they can go with with their questions and concerns. In addition I think keeping a log of people to be borderline stupid and ultimate ineffective. You would be creating tedious work for officers and ultimately distracting them from paying attention to active members.

There should be niche officers...
___________________________________________
Upper


Scribe (Banker) - who cleans and monitors the bank, maybe makes a bill of craftable materials he wants to have put in (so we can actually have a useful guild stash). EX 5 ori, 3 omnoms 3 elder bidaily

General (Leaders)- our WvW/ PvE orientated specialist. These are the guys that have the most game experience, can lead dungeon runs and other group activities

Herald (Recruiters/Denmothers) - Our socialites, PR & recruiters. They are dedicated to stirring the social pop, tending to members


Officer - I think we should keep this position for active/seasoned members and for current/future officers who are still interested in leading but not being confined to a role.
__________________________________________________
Lower

Solider - active , full time members, reping our cape , access to Guild Bank

Cadet- newly added members, by giving their own unique position we can make a judgement call on whether their inactive or not contributing before we kick them

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Post by Mighty Sun Feb 10, 2013 4:57 pm

Also I believe we need to use GMAIL more (I'm completely guilty of this) its a lot easier to plan and cordinate on a shared Google Doc IMO

Also I feel like the current GL should have "ownership" of the guild.

I also think that we should make more use of the IG mail feature to coordinate events...It'd be a good follow up to people who sign up for events on the forum to get set messages ingame on the day of...

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Post by The Beau Brothers Sun Feb 10, 2013 5:13 pm

Oh, I should mention, if you ever see someone online, (check frequently) that has been marked inactive. Restore them to member. No questions asked.

I really like Mighty's rank suggestions!

PS.. There will be enhancements coming to the Guild Panel soon (I hope) that will make organizing guild activities a lot easier. There will be more guild centered activities (special quests/puzzles??) and more ways of communicating. I'm not sure what all yet, but I've heard rumors. I am hoping for an in game calender of sorts and a last online/representing timer.

The Beau Brothers
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Post by Durnik Sun Feb 10, 2013 6:50 pm

I like Mightys idea for the ranks. and I really hope that guild update happens for the guild panel.
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Post by James Sun Feb 10, 2013 7:08 pm

I think that the majority of the frustration comes from the original innate incompetency of the game design. However, we are a stage whereupon that cannot be simply blamed on. I personally feel like any activity for the guild to take part in will be fine even boring solo missions. Because I feel like we often disregard them as very helpful things to get the guild together. A lot of times in gw1, we'd just do normal story missions (co-op missions) together. Even though it is harder to join the party unlike gw1, I think it is still doable. I am sure there are a lot of newer players and even officers who haven't done every story mission or going through it again. (for the Nth time) using those things to our advantage would be helpful.
I myself is a full-time PvE player as PvP lags too much for me. So here's my two cents.
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Post by d-shadow Sun Feb 10, 2013 7:24 pm

just 1 more tihngon inactive marking... how abnout rthose " soccuial" invites.. never preppin neer tlaking but online... whats with them? mark inactive kick opr ?
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Post by The Wine Mon Feb 11, 2013 4:56 am

to let all members know what goes in bank, merely takes one announcement. Also there are a few that still don't know about it. I mention it as necessary. Also I still ask permission to trade ( and that is what i believe is the correct thing to do) an item of equal quality or use for one that i may need (specifically for max dyes).
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Post by Clem Tue Feb 12, 2013 12:57 pm

Mighty wrote:Well guess its time to cast my opinion.

I think we need structure. If we intend to go on a recruit high or intend to keep people active people need to know to whom they can go with with their questions and concerns. In addition I think keeping a log of people to be borderline stupid and ultimate ineffective. You would be creating tedious work for officers and ultimately distracting them from paying attention to active members.

There should be niche officers...
___________________________________________
Upper


Scribe (Banker) - who cleans and monitors the bank, maybe makes a bill of craftable materials he wants to have put in (so we can actually have a useful guild stash). EX 5 ori, 3 omnoms 3 elder bidaily

General (Leaders)- our WvW/ PvE orientated specialist. These are the guys that have the most game experience, can lead dungeon runs and other group activities

Herald (Recruiters/Denmothers) - Our socialites, PR & recruiters. They are dedicated to stirring the social pop, tending to members


Officer - I think we should keep this position for active/seasoned members and for current/future officers who are still interested in leading but not being confined to a role.
__________________________________________________
Lower

Solider - active , full time members, reping our cape , access to Guild Bank

Cadet- newly added members, by giving their own unique position we can make a judgement call on whether their inactive or not contributing before we kick them

Lots of productive ideas here! I will have to agree with Mighty - we need structure. I like the framework he's provided and we can adopt it and change it as we go along. Judging from the positive response of others in this thread - I propose we adopt this framework into our rankings immediately.

Also - I think keeping the inactive rank will be nice. We can mark and kick players accordingly and I think this will provide a nice buffer instead of outright kicking someone for inactivity. Since we're on the topic of inactives - I believe that Durnik's idea of in game mailing individuals will be a step forward. Honestly, I would not want to spend the resources tracking individuals activity. The downside to in game mailing is they might not get the mail (due to a full inbox, etc.).

Mighty wrote:Also I believe we need to use GMAIL more (I'm completely guilty of this) its a lot easier to plan and cordinate on a shared Google Doc IMO

Also I feel like the current GL should have "ownership" of the guild.

I also think that we should make more use of the IG mail feature to coordinate events...It'd be a good follow up to people who sign up for events on the forum to get set messages ingame on the day of...

Gmail sounds awesome! - We will have to delve into this a bit more.

I also like the proposition of using in game mail as a reminder function for events - while still promoting the use of our forums.

James wrote:I think that the majority of the frustration comes from the original innate incompetency of the game design. However, we are a stage whereupon that cannot be simply blamed on. I personally feel like any activity for the guild to take part in will be fine even boring solo missions. Because I feel like we often disregard them as very helpful things to get the guild together. A lot of times in gw1, we'd just do normal story missions (co-op missions) together. Even though it is harder to join the party unlike gw1, I think it is still doable. I am sure there are a lot of newer players and even officers who haven't done every story mission or going through it again. (for the Nth time) using those things to our advantage would be helpful.
I myself is a full-time PvE player as PvP lags too much for me. So here's my two cents.

To address Miz's concern. We, as officers, should start to set an example for guildies. Whether it's mapping or personal story, it wouldn't hurt to just give a quick shout out in guild chat to see if anyone wants to tag along.

Also, I would like to see officers become more active in guild chat. Say hello when you jump online or goodbye when you leave (I'm guilty of not doing this enough). Acknowledge others when they ask for help, even if it's a polite "nty" or "sorry, not atm".

d-shadow wrote:just 1 more tihngon inactive marking... how abnout rthose " soccuial" invites.. never preppin neer tlaking but online... whats with them? mark inactive kick opr ?

From what I can decipher from Diablo's post - although this may warrant more discussion, I believe that these individuals may remain in our guild so long as they are representing our guild. We have ample space at the moment - so kicking individuals who contribute to our guild via influence points doesn't make sense.

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Post by d-shadow Tue Feb 12, 2013 2:46 pm

just to striaghten out.... the "social invitees" i mentioned they NEVER represet our guild or talk in guildchat..so theyre not contributing on influence
d-shadow
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Post by Clem Tue Feb 12, 2013 3:07 pm

d-shadow wrote:just to striaghten out.... the "social invitees" i mentioned they NEVER represet our guild or talk in guildchat..so theyre not contributing on influence

Why do we refer them as "social invitees"? If they do not contribute to the guild and serve no use then I recommend we remove them from the roster.

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Post by Matt4Sin Tue Feb 12, 2013 3:09 pm

Yep, off with their heads! :p

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Post by Clem Tue Feb 12, 2013 3:39 pm

Well that's kind of harsh Neutral - although I think it would be nice of us to extend a message out to those "social invitees" to represent our guild. If not, then it's fine, we will simply remove the from our guild roster.

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Post by The Beau Brothers Tue Feb 12, 2013 3:57 pm

So, we should start separate threads for each of the main ideas here. At least the big ones like restructuring the ranks and promoting people to appropriate ranks. It would be a good place to nominate members for leadership positions too. I don't have much time now, but I will create that thread later today if someone does not beat me to it.

As for as social invites, I only know for sure of one that is Christos de Soufre. He was a member of Liars and was active on our forums at one time. He is no longer a member of Liars, and I have not seen him represent us in a very long time. The others marked as Ally are all members of Liars. Lucky, Bok Choy, and CryoGhost pop in from time to time to say hi and ask about party ups. I don't mind sharing space with Liars. More of us should do dual membership with them so we can ask in their guild chat too, otherwise our only way to communicate with them is through mumble.

If they are listed as Recruit and never seem to represent, they probably just joined to check us out. I wouldn't necessarily call them a social invite, just a trial run. We can clear them out if you like. This has not been much of an issue for me since we have room for over 100 more members before we even have to think about raising the cap again. But, since the majority seems to think that they are dead weight, we can start cleaning house.


Last edited by The Beau Brothers on Tue Feb 12, 2013 5:28 pm; edited 1 time in total
The Beau Brothers
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Post by d-shadow Tue Feb 12, 2013 4:49 pm

thatremark of them being social invitee actually ccame from christos...i checked thru the roster only se 2 of them left.. others left earlier..
d-shadow
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Post by Flynx Tue Feb 12, 2013 6:26 pm

Ok, I havent commented before this because I'm a terrible typist and I havnt disageed forcefully with much of whats been discussed.

I like the guild ranks scheme. Great work on that.

I would like to do a lot more fractals and I imagine plenty of others would too, but since I havent done it often enough I,m not comfortable yet with leading a party. If others are at all like me, Im also not keen on the idea of joinng a level 16+ fractals party when I've only made it to level 6 myself. I know the restrictions have been lifted to allow it, but I imagine the agony effect will pwn me quickly with no defenses against it.

A note on allies:
I believe we may want to contact Seamonster from BOOM to see if he'd like to link up ,with us as LIAR has. We should also ask Lucky if he would allow BOOM use of mumble if they go for it. To me, allies just increase opportunities to form more parties for activities.

Oh, and as far as Gmail goes I agree with Mighty and will (reluctantly because Im no fan of Gmail's service record) ressurrect my account if needed.
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Post by The Beau Brothers Tue Feb 12, 2013 8:44 pm

I would like to toss one more topic into this discussion. It's been somewhat addressed in comments about officers needing to be more interactive with the guild. It has been commented to me by a few people that AoL seems cliquish. I'm sure we are all guilty of it from time to time. We want a quick run of CoF, AC or and easy go at Fractals, so we only invite the best.

I hear echos of this in Flynx's comment. Clem brings up good points about putting ourselves out there more. Not only in offering for people to join us in what we are doing, but offering to just tag along with other players in whatever they are doing. I am guilty of having a clique of two with Dye and often only play with officers or "good" players myself.

We need to try more than just tossing out random invites. Occasionally, we should get more personal. Pick a member at random, someone you may have never played with or rarely, especially, someone you have invited. I will be doing this with Samman next time I see him online.

PM them. Invite them to a party. Ask them directly if they have any questions about the game. Find out what types of characters they play and their levels. Drag them into a dungeon, story quest, or cool event in a zone they can access. Get them on the forum and mumble. Stalk them a little bit. LOL.

I would like to make a goal of getting all of our officers and many members to level 10 in Fractals soon. Officers and other members like Flynx who have reached lvl 6 can probably be safely run on the lvl 10 daily since they are experienced. However, dragging an inexperienced player into a level 10 or higher Fractal is just asking for pain and misery. Lucky talked Dye and I into a FToM 10 run the other night where two others seemed like they had never seen the Dredge fractal. OMG it was a nightmare. We should have been playing with them on level 2.
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Post by Durnik Tue Feb 12, 2013 10:50 pm

I will try to recruit more considering not a lot of people are online at the time I log on to play.
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Post by The Beau Brothers Wed Feb 13, 2013 2:13 am

Flynx, if you have contacts with BOOM start making some connections. I really like that idea. I spoke with a few BOOM members during the Wintersday events. I think it would be awesome to bring them back into the fold. Along with dual memberships with Liars we could do the same with BOOM. Lets get everyone back together.
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Post by d-shadow Wed Feb 13, 2013 8:11 am

on same note how about old RLR?
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Post by Flynx Wed Feb 13, 2013 1:45 pm

Update on BOOM:

Contacted Seamon today. He will be discussing it with Captain Ozone, probably tonight.

RLR would be another guild I think would be an excellent candidate, Diablo! Very Happy Elbryan (last name?) was the GL last time I ran across them, and I believe Dijabouti Jiggle was a member if I remember correctly.
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Post by d-shadow Wed Feb 13, 2013 5:57 pm

ingame ricks name is elbryan strongheart
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Post by The Beau Brothers Thu Feb 14, 2013 2:32 am

Not to be too presumptuous, but I would like all officers to send emails to Master Dayle that he should relinquish the "Guild Owner" position to me, The Beau Brothers. Most of us have stated that we think it is a stupid title. We would not select a leader that we would not trust.

Master Dayle has stated that he would be more active in the new year. I was patient in waiting for this to happen. I am thrilled that Dayle has real world activities that keep him from the game, but that happiness disqualifies him from being an effective guild leader.

We need guild leadership that has a goal and a plan. At the moment, I don't feel that I am that person, but at least I am here and most people trust me not to freak out.

I love our laissez faire style guild. I would not want anything different. I never want anyone to be requred to do anything. BUT!!!! we do need to focus on growth.. otherwise it will just be a guild of us tired old fogies playing together because we have always played together... \\

We also need to focus on spreadin knowledge that we have learend.... You are good at FToM 20? Share your knowledge with others so that they know what to expect.

ok, that is enough for tonights rant


Everyone!! Send messages to Master Dayle everyway you know how.... gmail, here on the forum, do you know his facebook?? His Yahoo?? His G-mail?? Send him a message demanding that since he is delinquent he needs to hand over full control to me. ASAP
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Post by neoteo Thu Feb 14, 2013 11:28 pm

i think if he doesn't reply to our messages and doesn't step down , we can do a massive report to anet ... if one person report doesn't work , 20 person report will do it.
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Post by daylecampbell Wed Feb 20, 2013 2:16 pm

Right i know you want me to come back and step down i agree yeah i have not been active or anything been busy as hell! im baack now started playing again last night with Tiny Squishy who is my friend in RL, I think reporting me and giving out my facebook and phone number and even my girlfriends is a bit extreme, and a bit far fetched its only a game and i am now back to play.
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Post by Matt4Sin Wed Feb 20, 2013 2:26 pm

Welcome back Dayle! Happy to see our guild owner back in game. Yeah, I too think that giving out all that info about you and your GF was a bit extreme.

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Post by The Beau Brothers Wed Feb 20, 2013 2:43 pm

It will be great to have you back!! Very Happy

My workload this semester has kept me away from the game more than I like. I'm lucky if I have enough time to log in and do the daily achievements. When we have time, I look forward to helping you get up to speed to all the new stuff in the game.

One current discussion is about changing the ranks in the guild. We have a work in progress up at the moment, but without full control, I could not alter your or my icons or titles. I am not thrilled with the current titles. I was leaning towards Zero's suggestion of the Charr Leigon ranking system. I really like the titles he suggested.

It is good to have the boss king back! I won't be affraid offended if you demote me for my impertinence. I don't really have the time to be an effective guild leader until May. Sad At the very least, I would recommend eliminating the Guild Owner position. Making yourself Guild Leader again, and putting me with Clem in the current position titled Visier.
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