Sunday Guild Missions
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Demonic cassandra
Midway
The Beau Brothers
7 posters
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Sunday Guild Missions
We need to seem some improvement in numbers for Sunday Guild Missions. When you are online during the early day US times, or EU peak times, please promote our Sunday Guild Missions.
I would also like to set a few guidelines to speed things up. Here are a few of my suggestions.
1. Do not attempt Guild Challenge unless you have at least three full parties.
2. If you fail Guild Challenge, maybe activate another one, but if it is a hard one just move on.
(another idea would be, if it is a hard one, activate it, move on to puzzle while letting it fail,
then activate a new one while crossing your fingers for an easier one.)
3. Do not wait too long for new members to run. Set a time limit like 5 minutes.
I am open to opinions on my suggestions, and I would be open to any other suggestions.
I would also like to set a few guidelines to speed things up. Here are a few of my suggestions.
1. Do not attempt Guild Challenge unless you have at least three full parties.
2. If you fail Guild Challenge, maybe activate another one, but if it is a hard one just move on.
(another idea would be, if it is a hard one, activate it, move on to puzzle while letting it fail,
then activate a new one while crossing your fingers for an easier one.)
3. Do not wait too long for new members to run. Set a time limit like 5 minutes.
I am open to opinions on my suggestions, and I would be open to any other suggestions.
The Beau Brothers- Divine Light
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Guild : AOL
Number of posts : 2949
City : Morgan City, LA
Occupation : Student, Math Tutor
Hobbies : Gaming, Cooking, Bowling, Entertaining Friends
Registration date : 2007-09-19
Re: Sunday Guild Missions
We should really push, bring a character that has the most map completion. Waiting for one person knowing they have another character with better map completion because they don't want to switch. It's kinda ridiculous. We have a guides on every mission. They have an entire week to have these maps opened up.
Midway- Level 40
- Guild : Army of Lightness
Number of posts : 404
Registration date : 2014-06-09
Re: Sunday Guild Missions
Hey Beau,Totally agree with you on the sunday guild missions we all need to promote them alot more.
(1)Guild challange would be a nightmare if you roll it with less than 3 party`s even at that it can be very hard if people don`t listen and don`t know what there doing can make it alot harder.
(2) Think the idea of activating another guild challange if you fail the first one would be a good idea to move on if it`s a hard one.
(3) alot of new members don`t have the waypoints to run guild missions and take up alot of time running them to different zone`s so they can be part of the guild missions,however that being said i think it would maybe a good idea if we ask them aday before maybe what waypoints they need if they intend to run guild missions.
(4)The numbers seem to be dropping every week for the sunday gm`s so why don`t we just roll with the saturday guild missions only, or is that feasible?taking into account how many members we got from the european side of things that would solve a alot of problems don`t you think Beau.
(1)Guild challange would be a nightmare if you roll it with less than 3 party`s even at that it can be very hard if people don`t listen and don`t know what there doing can make it alot harder.
(2) Think the idea of activating another guild challange if you fail the first one would be a good idea to move on if it`s a hard one.
(3) alot of new members don`t have the waypoints to run guild missions and take up alot of time running them to different zone`s so they can be part of the guild missions,however that being said i think it would maybe a good idea if we ask them aday before maybe what waypoints they need if they intend to run guild missions.
(4)The numbers seem to be dropping every week for the sunday gm`s so why don`t we just roll with the saturday guild missions only, or is that feasible?taking into account how many members we got from the european side of things that would solve a alot of problems don`t you think Beau.
Demonic cassandra- Level 21
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Guild : aol the best
Number of posts : 212
City : Antrim
Hobbies : Gaming-Fishing-an more Gaming lol.
Registration date : 2015-05-14
Re: Sunday Guild Missions
only had 13 people this sunday but still managed to get through it with luck and another guild group did same one as us
worf warrior- Level 32
- Guild : aol
Number of posts : 326
Occupation : Cumputer technician(engineer)
Registration date : 2012-12-17
Re: Sunday Guild Missions
I completely agree guys, something needs to change, we need to have clear guidelines on how to run them.
Dragnix Pheodron- Level 50
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Guild : Army of Lightness (AoL)
Number of posts : 522
City : Melbourne, Australia
Occupation : Student
Registration date : 2014-06-08
Re: Sunday Guild Missions
I am at the moment amongst other things for aol trying to get active links to the waypoints to add to teamspeak so people can click on them and game would show where it is and then they can run there before gms start. it will show all waypoints and hopefully the current whereabouts of the bounty we are looking for I know this can be done on vent but never tried on TS. will see how it goes.
worf warrior- Level 32
- Guild : aol
Number of posts : 326
Occupation : Cumputer technician(engineer)
Registration date : 2012-12-17
Re: Sunday Guild Missions
Active links to waypoints for gm`s sounds good to me Mr Tech..
Demonic cassandra- Level 21
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Guild : aol the best
Number of posts : 212
City : Antrim
Hobbies : Gaming-Fishing-an more Gaming lol.
Registration date : 2015-05-14
Re: Sunday Guild Missions
I think (key word: think) that I'm not working this weekend at all. This may change. However, if I am free I volunteer to go to both Saturday and Sunday guild missions to help out. Sorry, I know I haven't been on much--work's been hectic.
Sungila- Level 9
- Guild : Army of Lightness
Number of posts : 95
City : Orlando
Occupation : Social Worker/Therapist
Registration date : 2015-07-04
Re: Sunday Guild Missions
I think if the time is right then GM's can be done on a Saturday only as most members log in for that one and is probably guaranteed to complete with less or even no fails.
Mrs Tech- Level 17
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Guild : AOL
Number of posts : 179
City : Coventry UK
Occupation : Avon Rep :P
Hobbies : GW's FB, Knitting,Darts,
Registration date : 2014-04-06
Re: Sunday Guild Missions
We have contradictory threads going right now. There is one train of thought that we should discontinue the Sunday Missions temporarily. I just realized, but we were a bit rude for not including Mr. & Mrs. Tech in that conversation.
The new thread is talking about making our main missions earlier, so they are more accessible to our European members.
We can talk more about whether or not to keep Sunday missions. Maybe we could try a time more like what Killander used to try to run. Maybe even a bit earlier something in the Aussie prime time. If we can get the numbers/interest.
The new thread is talking about making our main missions earlier, so they are more accessible to our European members.
We can talk more about whether or not to keep Sunday missions. Maybe we could try a time more like what Killander used to try to run. Maybe even a bit earlier something in the Aussie prime time. If we can get the numbers/interest.
The Beau Brothers- Divine Light
-
Guild : AOL
Number of posts : 2949
City : Morgan City, LA
Occupation : Student, Math Tutor
Hobbies : Gaming, Cooking, Bowling, Entertaining Friends
Registration date : 2007-09-19
Re: Sunday Guild Missions
Its all about timing get that right and it should be a success
Mrs Tech- Level 17
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Guild : AOL
Number of posts : 179
City : Coventry UK
Occupation : Avon Rep :P
Hobbies : GW's FB, Knitting,Darts,
Registration date : 2014-04-06
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